1899 - VFX Breakdown by DNEG
1899 - VFX Breakdown by DNEG

1899 - VFX Breakdown by DNEG

1899 - VFX Breakdown by DNEG

Check out this amazing & insightful VFX Breakdown "1899" by the talented team at DNEG. For more information, please see the details and links below :


Migrants on a steamship travelling from London to New York get caught up in a mysterious riddle after finding a second vessel adrift on the open sea.

DIRECTOR - Baran bo Odar

CREATORS - Baran bo Odar & Jantje Friese

EXECUTIVE PRODUCERS - Philipp Klausing, Baran bo Odar, Jantje Friese

PRODUCER - Pat Tookey-Dickson





Netflix’s 1899 is set on a migrant steamship, which is heading west, loaded with a mix of European passengers optimistic about their future abroad. Their journey, however, takes an unexpected turn when they discover another migrant ship adrift at sea. What they find on board turns their passage to the new world into a horrifying nightmare.

Dneg provided visual effects for the eight-episode dramatic series, which was shot in Berlin, London and Scotland. The show stars Emily Beecham, Aneurin Barnard, Andreas Pietschmann, Miguel Bernardeau, Maciej Musial, Lucas Lynggaard Tønnesen, Rosalie Craig, Clara Rosager, Maria Erwolter, Yann Gael, Mathilde Ollivier, José Pimentão, Isabella Wei, Gabby Wong, Jonas Bloquet, Fflyn Edwards, Alexandre Willaume and Anton Lesser, among others.

The DNEG team generated key sequences and CG assets for the production, including a fully CG Rose Chafer bug. The Rose Chafer is used throughout the story as a device to help the characters transport across locations. It moves in both natural and hyper-realistic ways, occasionally with a mechanical edge to indicate to the audience that something is not quite as it seems.

DNEG’s artists also attempted to tame the elements by creating FX simulations of storm rain, mist, rock rubble, water bubbles and the ever-mysterious fog. ‘The Storm in the Wheelhouse’ was a particularly challenging sequence for the DNEG team, with lots of elements needing to come together – the outer deck environment, CG windows and rain, bow sprays, mist, along with lightning in the sky. Ambitious goals, continuity over the entire episode and logistical constraints meant that the team had to get creative in their problem solving to figure out the balance and work in parallel across the different teams who contributed to these sequences.

The team took the elements even further with a surreal fire that engulfs a manor house and the characters within it. The plates for the sequence were shot in a field with a large light array. The team re-built the manor house in 3D, using a series of photo references, as they knew it would need to be burnt and shown in its after state later on. The interior fires that start the blaze were created using a combination of shot elements and CG. The key aspect for the team was to get the progression of fire and smoke right in the sequence. They viewed a lot of fire footage references, with a heavy focus on the lighting and movement of the smoke, then recreated it through CG simulation work with smoke, fire and ash elements.

Time also plays an important role in 1899. When a rifle is fired at a lead character, time slows to a freeze, affecting all but the character herself. There were several components to this scene that the DNEG team worked on. For the transition from real-time to frozen-time, the team worked with their DNEG Stereo colleagues to utilise their expertise in dimensionalising footage. They used a combination of stereo and compositing techniques to bring the ‘wave’ to life in the scene. For the travel of the bullet and the muzzle flash, the team employed traditional set extension techniques for the background and used a CG bullet asset alongside FX elements to create the sparks, ejection flash and air disturbance. The actors frozen in place were all shot practically on set and supported with stands, then DNEG’s paint and compositing teams helped them stay even more still in post production. Finally, when the lead character plucks the bullet out of the air, the team took the last position of the FX elements and created a slight disturbance based on the actor’s matchmoved fingers.

#1899 #MovieVFX #1899VFX #VFX


1899 VFX

1899 Behind the Scene

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